To create a dynamic, interactive experience about dinosaurs employing cutting edge technologies that would attract users to an iPad app. Exploiting the capabilities of 3D animation and touch screens, the app would arouse curiosity and facilitate science learning in a range of ages and for a variety of learning styles.
To accommodate Real World Dinosaur's 3D visualization of fully animated dinosaurs and their environments, CGMuse designed a highly customized build for an iPad app using HTML5. 360 degree views of the dinosaurs, initially rendered as sprite sheets, switched to real-time graphics displays in WebGL in current updates. Users can select optional narration, which, along with visual illustration of the text in 3D images and maps, creates multi-sensory pathways for understanding and enjoyment.
Real World Dinosaurs was selected for the Showcase for Innovative Mobile Apps at SIGGRAPH 2014. Available through iTunes, it has been appreciated and sold on every continent (with the exception of Antarctica!) and has doubled the number of dinosaurs in the app. Regularly updated with new features and information, Real World Dinosaurs continues to expand its user base.
Users requested Real World Dinosaurs availability for the iPhone. Real World Dinosaurs Mini was conceived as a “pocket reference” version customized for the iPhone specs and capabilities. Maintaining the animation, comparative maps and optional text narration features, the app would allow a variety of users convenient access to the information in Real World Dinosaurs on their smartphones.
To create visually pleasing and comprehensible displays equivalent to the iPad version, CGMuse developed a new mockup for Real World Dinosaurs Mini tailored to the iPhone. Animated looping walk cycles were fashioned for each dinosaur and the content and design were modified to be seamlessly accessible to a variety of users on the new device, using the mockup as a guideline.
Real World Dinosaurs Mini, launched in 2015, successfully cements user loyalty, reaches a broader iTunes audience and has increased CGMuse's user base and brand recognition internationally.
To use the mobile space to arouse children's curiosity, imagination and love of language and narrative - creating active, engaged readers.
Inspired by the original story and line drawings of a five year old author, CGMuse created the app Pete and The Orange Fox in HTML5 for mobility. To maintain the look and feel of a story created by a child, CGMuse scanned construction paper pieces into the computer and created animated collages as illustrative moving images for the tale. Puzzles and surprises keep emerging readers amused and learning.
Pete and The Orange Fox was selected to showcase at NYCArcade and will debut soon on iTunes.